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Old Jan 29, 2008, 06:34 PM // 18:34   #41
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Quote:
Originally Posted by -Loki-
Bad PvP balance.
QFT, assuming they keep Izzy.
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Old Jan 29, 2008, 06:53 PM // 18:53   #42
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4- A limit of Health and Energy: Although the level cap is said to be quite high, maybe even Unlimited, there should be cap on the Health and Energy of players, whether PVP, or PVE, so AT LEAST some form of balance is maintained.
No I firmly disagree, there should be unlimited growth of ones character(s).

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7- A balanced game (skills and PvP): Right now, there are an enormous number of skills, which of duplicate of each other, and some that may vary VERY slightly. So if Anet is going to implement skills in the game, they should remove the useless and extra skills, and add skills that can be observed and balanced. Just because they CAN add more skills, does not mean they SHOULD.
No I firmly disagree, without duplicate skills we would have never seen the "touch ranger".

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10- Attributes: Currently, the Two profession system works perfectly. With the addition of races, hopefully, the second profession is not removed. As stated in PC Gamer, the races will have a certain UNIQUE ATTRIBUTE, and Anet better not make them unbalanced, so people would be attracted to ONLY one race.
I firmly disagree, I hope to see one profession per class/race type. It is because of 2ndary classing that there are so many balance issues with GW1. Get back to one class per person per character.

We must remember that GW2 is going to be a "change" and "different" there would be no reason to remake GW1 we already have that. It is time now to implement things that will be different and better and improve the game for another load and even different types of players like EQ2 tried to do. GW2 must be more WoWlike and add things that give character progression new meaning and new fun to do and want to do. Level 20 is boring as hell. 15^50 max is boring as hell, so, GW2 needs to put things into it that won't let it get boring so quickly or ever. Like unlimited levels with some power included for those that do level and level and level forever. It doesn't have to be much, but, something would be a plus. Same with loot, get away from VANITY items and get into phat loot items that are always improving a characters power. That extra damage point or more hps means a lot to a gamer who plays a lot. Or who has time to play a lot. Don't turn away the hardcore gamers just because of a handful of carebears.
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Old Jan 29, 2008, 07:00 PM // 19:00   #43
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Quote:
Originally Posted by Red Sonya


I firmly disagree, I hope to see one profession per class/race type. It is because of 2ndary classing that there are so many balance issues with GW1. Get back to one class per person per character.

We must remember that GW2 is going to be a "change" and "different" there would be no reason to remake GW1 we already have that. It is time now to implement things that will be different and better and improve the game for another load and even different types of players like EQ2 tried to do. GW2 must be more WoWlike and add things that give character progression new meaning and new fun to do and want to do. Level 20 is boring as hell. 15^50 max is boring as hell, so, GW2 needs to put things into it that won't let it get boring so quickly or ever. Like unlimited levels with some power included for those that do level and level and level forever. It doesn't have to be much, but, something would be a plus. Same with loot, get away from VANITY items and get into phat loot items that are always improving a characters power. That extra damage point or more hps means a lot to a gamer who plays a lot. Or who has time to play a lot. Don't turn away the hardcore gamers just because of a handful of carebears.

Why would anyone want Guild Wars to be WoWlike? I certainly hope they do not change limits they have of attribute points and weapon damage. Otherwise they might as well call the game "World of Warcraft 2". What I'd expect? Well, I am happy with many of the things Anet has announced for the game. I also want to see skills with the same description rermoved (ie. Drunken Blow, Desperation Blow). I think less skills would be a good thing.

Last edited by Obama; Jan 29, 2008 at 07:09 PM // 19:09..
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Old Jan 29, 2008, 09:04 PM // 21:04   #44
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I dunno, maybe balance.
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Old Jan 29, 2008, 09:23 PM // 21:23   #45
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There is a GW 2 Suggestion thread stickied a few forums down. Lots of stuff posted in there. But I'd love to see some form of worldwide PvP, or PvP servers etc. If done right, every server could be PvP, with an option not to see any of it as a PvE player. See GW2 suggestion thread for the idea.
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Old Jan 29, 2008, 10:55 PM // 22:55   #46
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Here's my hopes!!!

I want nearly ALL content to be geared towards a powerful/max/advanced/developed character. I like the idea of an infinite level but don't want that to mean super powered players. Please, don't make half the game so EASY that once I get some levels or super BFG weapon, there will be ZERO REPLAY VALUE.

The reason Guild Wars is STILL SELLING GREAT is because a new player can easily level up and be on an equal playing field (minus knowledge of gameplay mechanics) to someone who has played thousands of hours. IF THEY CHANGE THIS... the GW2 will NOT SELL as well after current players have wasted there zillion hours and obtained a near god-like status of power.

Who would want to buy a game where they have no chance of even getting an invite, due to their pathetically underdeveloped character? Please keep GW2 a SKILL BASED game, so new people we meet can still buy the game and be able to have fun with a veteran player!

To do this you'll want to start the "training" stages of the game at a difficulty, which will challenge a developed character, who is attempting the area in it's hardest form (soloing).

Building on this idea, make item drops BETTER when returning to an easy area and trying to solo it! Maybe make a "hard mode" type of instance that gives better drops and it based on character progession. By upping the difficulty in this "hard mode," one could replay an area, be challenged, have fun, and still DESERVE GOOD DROPS. I expect drops to be scaled to difficultly, NO GIMPING solo players DROPS! Please... -_- because not doing so reduces replay value.

Also, don't make items or skills that are unobtainable to the average player. Grinding for that rare .0001% chance to drop item will only create a GOLD focused enviorment where botters exist and E-Bay gold buyers get the best stuff.

To expand on the above, GOLD is BAD for the economy and should be used sparingly for vanity items. When player preformance is gold based, one will simply ignore quests and focus on the most effecient method to get rich.

When you require necessary things like skills, weapons, and armor to be purchased (with gold), it makes player performance based on grind and decreases the games appeal to new players or casual players. Finally, give weapons, skills, and armor strictly through quest rewards so people will actually WANT to do QUESTS! and not go grind for gold... while their buddy is stuck looking for a pick up group.

I've played over 1,500 hours, so I'm no casual gamer, but a good community is not built on crack-game-addicts that backstab each other for the best stuff that E-bay game gold can buy. If it fixed the greed in the community I wouldn't mind removing gold completely and MAKING DROPS ACCOUNT SPECIFIC! lol It may never happen, but think of how nice it would be to play a game and not have to worry about spending time selling stuff. Instead, PLAYING the game and having fun with your buddies would be the focus!

My last request is for "emergent complexity" to not be so ambiguous in their discription that making solid STRATEGIC builds with synergy is difficult to do, which requires wiki to plan ahead. Please make great skill discriptions!

Wait I forgot something... Don't change the current system that allows people to easily re-distribute their points for attributes ect... Nothing is worse than developing a character that gets smacked with the "nerf bat" and cannot be salvaged due to permanent character choices. Plus it's fun to experiment with new builds.

Greater Replay = Happy Customers = More Future Sales

hahaha - my post is bigger than the OP's

Last edited by The Fox; Jan 29, 2008 at 11:32 PM // 23:32..
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Old Jan 29, 2008, 11:25 PM // 23:25   #47
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Z-axis....forgive me for being stupid..(I am far from computer smart and I know it)...but what is it exactly. I have read somewhere that we will no longer have the mouse click to move...what do I have to do? Actually learn to use the keyboard? Im to old for this. lol
Learning the GW1 keys was bad enough, let alone having to learn to move with the keyboard...
No a typing class was not offered when I was in school, and computers were not on every desktop then either.
Anyway, I am trying to learn some of this stuff...so, back on topic...what is this Z-axis anyway?
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Old Jan 29, 2008, 11:41 PM // 23:41   #48
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Heres my suggestion many may disagree because it is a radical change, but I think it'd work out nicely. For observation sake I'm using GW1 figures to display my idea, of course the system would have to be adapted to what ever GW2 decides to implement.

My idea basically is that GW2 should include a much stronger cross profession system to help differentiate the single professions (players who choose to play with no secondary), and the cross professions (players who choose to play utilizing a secondary). I'll use Warrior/Monk as an example.

-Up until level 20 (what ever the max level will be), the cross profession system should be treated as it is now, basic use of the secondaries skills and attributes.

-Upon reaching level 20 a player should now have the choice to further delve into the cross profession system. Using Warrior/Monk as an example the player can now do a quest of some sort to achieve the status of "Paladin". (The titles would differ for every profession combo, such as Death Knight for Warrior/Necromancer)

-The newly titled Paladin can now access skills ONLY available to his profession combo of choice but at a cost. These skills would fall under a new attribute that would replace the player's original primary attribute. In this case we'll call this primary attribute "Strengthened Zeal" under this attribute would be new skills that the Paladin could utilize such as..

Holy Blade - 5e, 12r
Melee Attack. Strike target foe for +5...25 damage, this attack deals holy damage. If target foe is a summoned creature, that foe begins burning for 1...3 seconds.

-In addition to a new primary and choice of say 10-20 profession combo specific skills the Paladin will be able to obtain armor that is specific to his profession combo of choice, it will reflect properties of both original professions in its stats. For example...

Holy Chain Mail - 70 AL (+10 vs Physical), has a 5...17% chance of healing wearer for 15...43 health upon being striked in melee by an unenchanted foe. (Based off of Strengthened Zeal attribute)

Take note that this armor includes some properties not currently present in the armor of GW1, I suspect armor in GW2 may take a more creative approach. Also take note that the armor level is decreased from the Warrior's standard of 80 +20 vs physical, a pure warrior may even be able to obtain armor as high as 100 AL +20 physical.

All in all its a very basic idea and in order to be balanced would require single-profession players to get some sort of buff as well. I sincerely hope that Anet could consider something that would huge amounts of depth to the game. This idea would nearly create thousands of "New" professions. (Also I noticed people read posts that contain bold letters more often then ones that do not )

Last edited by Nevin; Jan 29, 2008 at 11:47 PM // 23:47..
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Old Jan 29, 2008, 11:48 PM // 23:48   #49
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Quote:
Originally Posted by Lord-UWR
8- Challenging PvE: Currently, with Hard Mode, only level of monsters and the number of skills they have has increased. They should use a better AI, maybe a FPS AI for that matter, and make PvE more exciting and challenging, worth playing ALL parts at least.
PvE, to me, was exciting when it was just Normal Mode. New people barely can get into groups now because nearly everyone just want to do Hard Mode. I'm probably the only person on this entire forum who hates Hard Mode.
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Old Jan 29, 2008, 11:59 PM // 23:59   #50
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Quote:
Originally Posted by The Little Viking
Z-axis....forgive me for being stupid..(I am far from computer smart and I know it)...but what is it exactly. I have read somewhere that we will no longer have the mouse click to move...what do I have to do? Actually learn to use the keyboard? Im to old for this. lol
Learning the GW1 keys was bad enough, let alone having to learn to move with the keyboard...
No a typing class was not offered when I was in school, and computers were not on every desktop then either.
Anyway, I am trying to learn some of this stuff...so, back on topic...what is this Z-axis anyway?


it means we will be able to "jump" and "dive", interact with things "above" and "below" our toons as well as use the terrain better.

currently the game only simulates 2 axis (X and Y), if something is above your char...it really isn't, it only seems that way.

we will still have to use the mouse.
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Old Jan 30, 2008, 12:06 AM // 00:06   #51
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I expect great things. which means it needs to compete with other upcoming MMOs out there such Age of Conan and Warhammer Online. Otherwise its going it get lost in sea of mediocre MMO's coming out.

I do like what I see of the real-time combat of Conan, I would like to see that incorporated in Guild Wars 2.

Last edited by Craywulf; Jan 30, 2008 at 12:08 AM // 00:08..
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Old Jan 30, 2008, 12:21 AM // 00:21   #52
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A more mature online community but that might be wishful thinking.

As far as the game goes, I just want GW2 to be the ultimate Guild Wars game that I can enjoy for a long time.
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Old Jan 30, 2008, 12:39 AM // 00:39   #53
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Quote:
Originally Posted by Sleeper Service


it means we will be able to "jump" and "dive", interact with things "above" and "below" our toons as well as use the terrain better.

currently the game only simulates 2 axis (X and Y), if something is above your char...it really isn't, it only seems that way.

we will still have to use the mouse.
Ok, I think I get it now. Thanks for the graphical explination...more then expected.
I think I will be able to deal with this. nOt so much of a change as I had originally thought.
Once again, thanks.
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Old Jan 30, 2008, 12:49 AM // 00:49   #54
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I expect for all of these "GW2... WHAT DO YOU WANT?" threads to stop flooding Riverside...
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Old Jan 30, 2008, 01:38 AM // 01:38   #55
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I want to make a correction :

AioN looks like crap, it WILL end up like Auto Assault.
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Old Jan 30, 2008, 02:41 AM // 02:41   #56
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Quote:
Originally Posted by -Loki-
Improved Graphics, animations, physics and a z axis. Bad PvP balance.
ROFL!!!

That had me in tears.

I'll go with that plus more farming.
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Old Jan 30, 2008, 02:55 AM // 02:55   #57
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I really hope to have the following:
  • No monthly fee
  • More movement options (like being able to jump off small cliffs instead of running into them like walls)
  • Ability to use/wear everything in HOM, including wearing titles
  • Pet stable and armor closet (weapon one would be nice too)
  • A full party of heroes/henchmen
  • Missions like in GWEN (as in they have res shrines except the very last one)
  • No grind *glares at GWEN*
  • New mini pets/armors, etc. (though this will probably be implemented)
  • Ability to change skills, teammates, etc. outside (as in a WOW environment where you don't have to do everything in town and then go out and get nuked)
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Old Jan 30, 2008, 07:41 AM // 07:41   #58
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This thread is what we EXPECT it to feature right, not what we WANT it to?

Just asking... *ahem*
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Old Jan 30, 2008, 11:57 AM // 11:57   #59
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I just want to be no monthly payed.If so is not diferent from WoW and all other payed mmorpg,simple
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Old Jan 30, 2008, 01:20 PM // 13:20   #60
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Expect or Wish?

Expect- a dull pve game like NF and EN. Introduction of countless professions and skills. Bad and boring PvP like in most RPGs (focus on 1v1 and tons v tons, which will satisfy pve scrubs). Other words- another copy of WoW. The only reason that people will play this is the financial issue.

Wish- What GW was in its first few months. Focus on good pvp, not the trash gw pvp is currently.

Sadly, Anet realized that pve generates profit. Pvp dedicated rpg games, like what GW used to be 2 years ago, only interest several thousands of players around the world.
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